Pygmies Land is a collection of 1000 randomly generated unique pygmies PFP NFTs for MMORPG P2E game governed by $BRUSH token. NFTs also can earn $BRUSH tokens for passive income.
After the inhabitants of PygmiesLand lived in peace and serenity for a long time, the game of thrones began with the death of the king. Almost everyone is trying to strengthen their power in the war by gathering supporters to seize the throne. After the inhabitants of PygmiesLand lived in peace and tranquility for a long time, the game of thrones began with the death of the king. Almost everyone is trying to strengthen their power in the war by gathering supporters to seize the throne. There are four races in the game and each race has different powers. You only need the $BRUSH coin to start the game. In the game you have to build soldiers, weapons and necessary buildings using $BRUSH. When NFT is added to the game, different powers of each NFT are added to the player. To play the game, you can add your NFTs to the game and increase your power. As long as NFT is in the game, the $BRUSH token will be automatically credited to the game account every day at 12:00 UTC. When enemy units are defeated in the game, a portion of the $BRUSH value of the destroyed units of the enemy and the $BRUSH value in their wallet is transferred to the winner's account. Let's see who will take the throne...
What is the earning potential from playing the game?
Depends on your playstyle. This is an RPG war game and you will earn $BRUSHs if you win battles in general.
$BRUSHs are earned based on the number and type of soldiers and equipment participating in the battle. For example, when an army of 1000 soldiers fights another army of 1000 soldiers, the winning army gains more brushes than armies of 100 soldiers. You earn $BRUSHs depending on the soldiers and equipment of the army you defeat. Also, at the end of the battle, you will not only have $BRUSHs, but also some of the enemy's stuffs. If someone attack on the castle. If the castle is captured, all the remaining assets of the defeated duke will pass to the winning duke and the winner at least will have a new castle. If the player's last castle is captured, NFTs screwed to the game will not be awarded to the winning player. Attacking a newcomer will be not a profitable battle for old players, because the result of battle give them afew $BRUSHs thus new players are protected. Of course, the level of the player is also important. When a high-ranker player attacks a low-level one, his army's morale index drops even if he wins the battle.
You can sell the stuffs you produce or get from battles in-game for $BRUSHs.